4. Exploration
Dungeon-crawling. The core gameplay loop of DnD.
Map: Keyed areas (Dungeons, Towers, Ruins,...)
- Mapped onto squared battlemaps (1 square = 10 feet).
Time-tracking: Turns (10 min).
- Every 2 turns: Wandering Monsters roll.
- Every 6th turn you must rest, or -1 to all rolls.
- Torches last 6 turns.
Main Actions
- Describe one action for each 10min turn.